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Old 02-14-2016, 02:35 PM
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bbr bbr is offline
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Did some timer research and it seems the exploration "parse" is currently about 15 ms.
That's 15/1000 of a second ! (which is not very much)
I managed to cut it down to about 8 ms now by cutting down a few calls to the html component,. but still the most "delay" (and thus profit that could be had in terms of speed) is caused by the IE browser component. (about 1.5 seconds per page. Tchromium takes about 4 seconds, so we're not using that)

Opening the inventory dialog speed improved from ~23 ms to 10 ms.
Nothing you'll really "notice", but all the little bits help I guess.

Analyze dialog speed improved as well.

That'll be coming in version 1.1 later - if people still care for it? :P
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Last edited by bbr; 02-14-2016 at 08:37 PM.
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  #82  
Old 02-23-2016, 02:01 AM
Dusk Raven Dusk Raven is offline
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So, a quick question or two as to DragonLogger's functions. If you're familiar with a very old program that was advertised on here called Dragon Tavern Client, that's what I used to use, primarily because it kept a log of all the different enemy types, as that was something I'm interested in. What kind of general functions and record-keeping does DragonLogger have?
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  #83  
Old 02-28-2016, 07:20 PM
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Quote:
Originally Posted by Dusk Raven View Post
So, a quick question or two as to DragonLogger's functions. If you're familiar with a very old program that was advertised on here called Dragon Tavern Client, that's what I used to use, primarily because it kept a log of all the different enemy types, as that was something I'm interested in. What kind of general functions and record-keeping does DragonLogger have?
It has a full log of all the zones (creature wise), and the average % of creatures that spawn in each subzone, you can use the existing data or start your own.
It also has shortcuts for several immortal powers, and a quicker way to use your cube (if you have one).

Update:
- https://bitbucket.org/tstki/dragonta....1.0-tchromium
It's fast as heck! (< 0.5 second per explore instead of 4-6 seconds!)
But,. still on a branch since it's still got a few issues. like the inventory cube, and a few javascript calls that don't quite work yet (not implemented, and show a weird overlay). But other than that it should be working.
Feel free to fork and compile it,. or wait for more updates later. :P

Known issues to be fixed before release:
- Cube inventory cleanup does not work for more than 1 item at a time yet
- Javascript calls are not fully implemented yet
- Javascript calls (luck) cause a "loading" spinner that does not go away. Even though the call was successful.
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Last edited by bbr; 02-28-2016 at 07:32 PM.
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