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  #1  
Old 04-16-2009, 02:31 AM
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Default four (and three quarters) leaf clover

a new advantage that buys for about 75-150 credits.
advantage 1: you cannot get hit with an unlucky wound

advantage 2: gives you a 1% extra chance to find a lucky... find

or instead of advantage 2: gives you a 1% extra chance to find exotics and a 2% chance to find rares.
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Old 04-16-2009, 06:22 AM
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That'd be overpowered for those who picked all the loot-related skills instead of counter skills. (Such characters mainly rely on acquiring items to survive, as they get more of their power from maxing out their equipment early than using fighting skills.)
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Old 04-16-2009, 06:35 AM
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it wouldent be as bad if it would be like 200 then? or mabey just use advantage 1 and 2?
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Old 04-16-2009, 10:41 AM
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Quote:
Originally Posted by adhs22 View Post
or mabey just use advantage 1 and 2?
What the heck does that mean?

Yeah, I suppose a higher credit price would be better, but it still seems a tad overpowered.
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Old 04-16-2009, 12:47 PM
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Nahh, that ain't Overpowered...

Even if you pick up extra 2 exotics per 25 AP spent, that's still only ~14k more than without this advantage. That's nothing, unless you're scared to gamble or not good at it. I guess it's different for each person, but the most profitable way by far for me is gambling. Picking up from loot monsters is only good for a certain amount of time, when you get in millions you can start racking up money extremely fast if you know what you're doing.

1 or 2% also seems low to me. Technically that's only 1 or 2 extra item per 100 monsters, which is really bad considering that normally I average around 30-40k per trip in sublocations and that number is going to increase outside. Now consider that extra 1 or 2% that means around every 5 trips giving me 150k-200k I will be getting on average an extra ~14k if lucky.

For such a lot amount of credits profit seems low to me. I suggest increasing the number to 10%, then I would consider it a good investment. For me it has to represent a viable alternative to gambling (in terms of profit).

Edit: As regarding advantage 1, can you please elaborate? What exactly is an unlucky wound??
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Old 04-16-2009, 08:56 PM
DarkVisor DarkVisor is offline
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An Unlucky Wound is one you get when your avoidance is over 90% and you roll under that number but still take a hit
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Old 04-16-2009, 09:49 PM
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example... you fight something 5 lvls lower and your base chance is 100% to win


50%
47%
95% unlucky wound

it happens once every full moon and so is not so important unless you are doing something like saving up for a epic item and are battleing much lower lvls.
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