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Old 02-22-2011, 04:01 PM
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WoDHells WoDHells is offline
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Default Advantages vs Buying more APs

Well, hi everyone, this is my first post (even though I've been reading for a while). I'm making this thread because I want to ask about the convenience of buying advantages against the benefit of getting more APs.

The thing is, I play many characters, and even though I did buy some advantages for my main toon, I can't afford to spend that much on every single character I have. That is why I started saving character credits, so I can buy more advantages for my alts. Then it hit me: wouldn't it be more beneficial to start buying more APs instead of going for the advantages? I mean, I did get the banner for everyone of them (it's cheap), but I mean to get the guild membership (the cheapest one, at least) and that's 50 credits (if my memory serves me right).. is it worthy to buy it instead of getting 55 APs (30 creds) + 20 credits to spare or save for the next buy?

Please forgive me if this has been answered before: I've been searching for this, but I couldn't find an answer.
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  #2  
Old 04-21-2011, 05:59 PM
Tarm Tarm is offline
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Yes. You make more gold if you join a guild so you can buy better equipment faster which means you will have a easier time fighting monsters. So by not having to go back to the tavern as often you save APs. Also sometimes getting experience for free is nice.
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Old 04-22-2011, 06:41 AM
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Yes, that's true. But what about the other ones? I mean, it's fun to portal things and it's useful to get a wound healed and all the other jazz.. but are they worthy when compared to getting more APs straightaway?

I do mean to get the guild membership for all of them (just two more to have them all as guild members), but what about the other advantages?
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Old 04-22-2011, 09:17 AM
Tarm Tarm is offline
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Alright here are my tips for advantages that I have bought.

Trap avoidance.
Not worth it. They very rarely work. I regret buying them.

Banner of Exploration.
Essential. The more time you spend in special locations the better.

Guilds.
I've ever only bought the cheapest one and so far it's been great. Constantly getting extra gold and experience helps a lot.

Trollblood Ring of Regeneration.
Great bang for your credits and is essential. It doesn't trigger that often but have kept my character from going back to the tavern many times.
The Infused ring is better but imho a little too expensive.

Deathward rings.
Haven't bought because I play safe so my character almost never dies.

Bag of Holding.
I noticed I had to go back to the tavern and sell loot too often for my liking so for me it was a good buy. With that and a mount I see no use for the tier 2 variant.

Amulet of Recall and Mount.
Love that combination. No more wasting AP on going back and forth from the tavern and locations. I liked it so much that I bought Expert Mount Training.
If you play a lot it will pay for itself many times.

The other advantages I see as extras if you have a lot of credits to throw around. I buy extra AP instead when I have credits now.
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Old 04-23-2011, 12:34 PM
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DarkGwyddion DarkGwyddion is offline
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My two (or more) cents:

Mount/Amulet of Recall: Ultimately will end up saving you more AP (as tavern movement becomes free) than from buying. Do you need both? Well.... not really. The Mount will function in both directions, though it has a limited number of uses. The Amulet is unlimited use, but it only works on the return direction. For this reason, unless you are often buying 300 AP packs, the top tier mount especially will suffice for your usual daily needs.

Banner of Exploration: More time spent in a sub-location means more chances to fight bosses for more credits. Very useful.

Bag of Holding, Loot Cube, Guild Membership: Work very well together. Of the three, the Guild Membership has been the most helpful, though the other two are useful (and/or fun, in the case of the Loot Cube). I am actually glad I have the top tier Bag, as I do run out of space even with it (+the Mount). Guild Membership has a chance of giving you more gold per item and some free experience.

Ring of Regen: Not something I'd buy immediately, but I have gotten a lot of use out of it. Like with the bags, this allows you to stay "out in the field" longer as your wounds will occasionally heal. (Though when you re-mort, you can spend your ImP on a skill that performs a similar function.)

Trap avoidance: Not that useful. Drop four skill points into trap avoidance (to bring your miss chance up to 50% per type) and be done with them. (I find that 50% is good enough - I've run the 75% and yes, I do avoid trap "hits" more often, but not that much more often.)

Girdle of the Iron Gut: Not that worth it. The drinks are fun, but I just simply don't use them enough to justify this advantage.

Deathward: I like the one I have, though I tend to be impatient and get myself killed from time to time (and then there are those Elite Bosses that spring up without warning and eat you). However, having the Reaper Immortal Power sort of eliminates my need for this advantage, as it often easily covers my XP debt. If the ring allowed you a chance to keep some of your loot from your death, I think that it might still have some value. Maybe not its full value, but it would offer something that an Immortal couldn't get.

Strictly speaking, on an Advantage vs AP credit buying - the Mount/Amulet of Recall will end up making back the credits you spend on them rather than on more AP. The others simply serve the purpose of more time spent exploring rather than travelling back and forth (and help you go into higher level areas, where the loot and xp is better, so you get more per AP point.)

Oh, and as one further note: Save up and buy the highest level you want rather than buying up the tiers - that will cost more credits than just simply buying the top tier right away.
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Last edited by DarkGwyddion; 04-23-2011 at 12:39 PM.
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Old 04-23-2011, 01:03 PM
Tarm Tarm is offline
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I got the impression the OP wasn't talking about immortal play since the skills they get makes some advantages unnecessary.

Usually I save APs for weekends and sometimes buy more APs for long playing sessions. Therefore I'ts not unusual for me to run out of mount travels.
But I agree. The mount is more useful than the amulet, it's just such a great combination.

Well even with the tier 1 bag of holding and expert mount I have to go back to the tavern now and then. But the tier 2 aint cheap so imho it's more worth it to buy AP since it will take a long time before you have saved enough APs with it to brake even with the credit cost.

The tier 1 regeneration ring is best bought early. When you're low on wounds in the early and middle game it's far more useful than later.

Edit: Forgot one thing. As strange as it sounds try to avoid advantages and skills that give you extra experience. The reason is that you will get a too great difference between your level and equipment. That equipment penalty quickly adds up to really difficult fights so you wont be able to fight very long without going back to the tavern.

Edit 2: Always buy the best equipment you can. It will save you gold in the long run.

Edit 3: That's why guild membership is so great. You get both gold and experience.

Last edited by Tarm; 04-23-2011 at 01:41 PM.
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Old 04-23-2011, 02:59 PM
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DarkGwyddion DarkGwyddion is offline
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The OP may not have been talking about Immortal play, but I was trying to be a little more general and consider Immortals, as you can't trade your advantages for credits at this time. There are some advantages (like the Trollblood Ring of Regen) that have more value for non-Immortals (however, if you are planning on re-morting, I would suggest skipping the purchase and just going through your first "life" without the advantage).

Personally, I try to pick up the best tier I can, even if it means saving for a little longer, as it'll save me credits in the long run (the cost to upgrade between tiers is greater than the original difference between them). But to each his or her own - that's the great thing about the game. Everyone has his/her own playstyle which causes a different view on what does and doesn't work for oneself.
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Old 04-23-2011, 03:32 PM
Tarm Tarm is offline
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Quote:
Originally Posted by DarkGwyddion View Post
The OP may not have been talking about Immortal play, but I was trying to be a little more general and consider Immortals, as you can't trade your advantages for credits at this time. There are some advantages (like the Trollblood Ring of Regen) that have more value for non-Immortals (however, if you are planning on re-morting, I would suggest skipping the purchase and just going through your first "life" without the advantage).

Personally, I try to pick up the best tier I can, even if it means saving for a little longer, as it'll save me credits in the long run (the cost to upgrade between tiers is greater than the original difference between them). But to each his or her own - that's the great thing about the game. Everyone has his/her own playstyle which causes a different view on what does and doesn't work for oneself.
Conclusion. Everything works! :P
I love that such a simple game can be played in so many different ways.

Nothing wrong with talking about immortals and being general in your advice. This is after all a game where it pays of to plan far ahead.

You can also do as I'm planning on with my next remort and specialise. Taking Rapid Regeneration even though I have the Trollblood Ring. Sometimes it's best to be very good at a few things than mediocre at many. Though I'm doing it for roleplaying reasons.

Yeah it's best to be patient and wait until you can buy the best tier. It's also best to skip some advantages because you're planning on getting an immortal skill that do the same.
But don't forget that it should also be fun. Going through to level 55 for your first remort is a really slow process without some of those advantages. Even if you go all out and only use credits for APs.
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Old 04-23-2011, 08:54 PM
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WoDHells WoDHells is offline
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Actually, I do plan to remort with all my characters. In fact, I already know which immortal path each one of them is going to undertake. The thing is, I really want to speed the process, at least, until they have their first remort. As I said, my main character gets the fun stuff, the others have to make due with the credits they get from fighting bosses, so all they need is to hurry up.

I've run some calculations on the mount and the necklace, and they do pay up in less than a year (and I do plan to play longer than that). The problem I have is that my characters don't have even half the credits for even one of them.. At this rate, I'm probably going to be able to buy one of those when the characters are about to remort (and, as I said, after they've remorted, I pretty much don't mind saving credits).

I think I'll go for it and, after the guild membership, start buying APs. In the end, I might get to 55 faster, I think.
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  #10  
Old 04-23-2011, 11:16 PM
Tarm Tarm is offline
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Glad to be of help. I hope I was.
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